1958 video game Tennis for Two Tennis for Two on a DuMont Lab Oscilloscope Type 304-A DesignerWilliam Higinbotham PlatformAnalog computer Release NA: October 18, 1958 GenreSports ModeMultiplayer Tennis for Two is a sports video game that simulates a game of tennis, and was one of the first games developed in the early history of video games. American physicist William Higinbotham designed the game in 1958 for display at the Brookhaven National Laboratory's annual public exhibition after learning
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In 1958, Higinbotham created Tennis for Two to cure the boredom of visitors to Brookhaven National Laboratory. He learned that one of Brookhaven ‘s computers could calculate ballistic missile trajectories and he used this ability to form the game’s foundation. The game was created on a Donner Model 30 analog computer.
“Tennis for Two” was a science experiment, created by William Higinbotham for the annual visitor’s day at Brookhaven National Laboratory in Upton, N.Y.
Tennis for Two is often regarded as one of the first video games ever created. Developed by William Higginbotham, a physicist who worked on the Manhattan Project, Tennis for Two was completed on October 18, 1958, long before the first commercial video games were ever released. Tennis for Two was released long before Pong (20 years before) was developed, and though it has a similar premise the gameplay is dramatically different and extremely simple.
In 1958 William Higinbotham, head of the Instrumentation Division at Brookhaven National Laboratory, Upton, New York, invented the first video game, "Tennis for Two". It ran on an analog computer hooked up to an oscilloscope. YouTube. The Dot Eaters.
Tennis For Two By Angel De La Cruz and John Ryan Abstract Tennis for Two was one of first video games ever created. It was built in 1958 by William Higinbotham in Brookhaven National Laboratory using an oscilloscope, vacuum tubes and transistors.
Tennis for Two was more or less forgotten for some time. In 1964 Sanders Associates received the first patent for a video game. Magnavox bought the patent and produced video game systems beginning in the early 1970s.
Two people played the electronic tennis game with separate controllers that connected to an analog computer and used an oscilloscope for a screen. The game's creator, William Higinbotham, was a physicist who lobbied for nuclear nonproliferation as the first chair of the Federation of American Scientists.